152 cards found.

Volrath's Gardens

Enchantment {1}{G} (2)

{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
"Watch yourself," warned Starke. "These plants aren't nice when they're hungry."



Color Identity: G,Green
Printings:
Stronghold (Rare)

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Walking Atlas

Artifact Creature Construct   1 / 1   {2} (2)

{t}: You may put a land card from your hand onto the battlefield.
Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.



Color Identity:
Printings:
Worldwake (Common)

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Wall of Stone

Creature Wall   {1}{R}{R} (3)

Defender (This creature can't attack.)
The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.



Color Identity: R,Red

Watery Grave

Land Island Swamp   (0)

({t}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.



Color Identity: Black,Blue
Printings:
Magic Online Promos (Rare)

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Web

Enchantment Aura   {G} (1)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)



Color Identity: G,Green

Welkin Hawk

Creature Bird   1 / 1   {1}{W} (2)

Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.



Color Identity: W,White
Printings:
Exodus (Common)

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Wildfire

Sorcery {4}{R}{R} (6)

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.



Color Identity: R,Red
Printings:
Ninth Edition (Rare)

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Will-o'-the-Wisp

Creature Spirit   {B} (1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Color Identity: B,Black

Wind Dancer

Creature Faerie   1 / 1   {1}{U} (2)

Flying
{t}: Target creature gains flying until end of turn.
The sky is her stage.



Color Identity: U,Blue
Printings:
Seventh Edition (Uncommon)

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Windstorm

Instant {X}{G} (1)

Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."
—Dionus, elvish archdruid



Color Identity: G,Green
Printings:
Magic 2014 (Uncommon)

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Winter's Night

World Enchantment {R}{G}{W} (3)

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

This card is on the reserved list.


Color Identity: G,R,W,Red,Green,White
Printings:
Alliances (Rare)

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Wooded Foothills

Land (0)

{t}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.



Color Identity:

No results found.
Bummer

152 cards found.